fix(runtime): preserve pixel integration after rebase
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@ -44,6 +44,7 @@ const avatarFixture = (): StudioAvatar => ({
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],
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],
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},
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},
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colors: { body: '#abcdef', eyes: '#123456' },
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colors: { body: '#abcdef', eyes: '#123456' },
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renderStyle: { type: 'vector' },
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eyes: {
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eyes: {
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...defaultAvatarEyes,
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...defaultAvatarEyes,
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widthLeft: defaultAvatarEyes.widthLeft + 3,
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widthLeft: defaultAvatarEyes.widthLeft + 3,
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@ -1714,6 +1714,7 @@ export function StudioInspector({ controller }: { controller: StudioController }
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bodyNodes={activeAvatar.body.nodes}
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bodyNodes={activeAvatar.body.nodes}
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colors={activeAvatar.colors}
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colors={activeAvatar.colors}
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avatarEyes={activeAvatarEyes}
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avatarEyes={activeAvatarEyes}
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renderStyle={activeAvatar.renderStyle}
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id={`runtime-avatar-${activeAvatar.id}`}
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id={`runtime-avatar-${activeAvatar.id}`}
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/>
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/>
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<div>
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<div>
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