- Add an optional per-node color so each shape added to the body can be
colored independently from the body color.
- Surface the color picker in the body construction panel, with a reset to
inherit the body color.
- Paint secondary primitive fills as motion values so they stay in sync with
the geometry while the camera rotates, across avatar switches and on the
exported snapshot / runtime renderers.
- Preserve the node color through export and import of .avatar.json.
- Double-click the 3D model to enter body construction editing (when not
already editing).
Add shared core-backed React and browser runtimes, continuous playback transitions, export previews and API documentation. Package the JavaScript export as a CDN-powered demo with the portable avatar definition.