import { surfaceLabels, surfacePresets, type SurfaceConfig, type SurfaceType } from './surfaces' export type BodyVector = readonly [number, number, number] export type BodyNode = { id: string name: string surface: SurfaceConfig position: BodyVector rotation: BodyVector } export type AvatarBody = { primary: SurfaceConfig nodes: BodyNode[] } export const bodyPrimitiveTypes = [ 'sphere', 'cube', 'capsule', 'cylinder', 'cone', 'diamond', ] as const export const MAX_BODY_NODES = 16 const allSurfaceTypes = Object.keys(surfacePresets) as SurfaceType[] const finite = (value: unknown): value is number => typeof value === 'number' && Number.isFinite(value) const vector = (value: unknown): value is BodyVector => Array.isArray(value) && value.length === 3 && value.every(finite) export const parseSurfaceConfig = (value: unknown, fallback: SurfaceConfig): SurfaceConfig => { if (!value || typeof value !== 'object') return { ...fallback } const candidate = value as Partial const type = candidate.type && allSurfaceTypes.includes(candidate.type) ? candidate.type : fallback.type const preset = surfacePresets[type] const numericFields = ['width', 'height', 'depth', 'roundness'] as const if (numericFields.some(field => !finite(candidate[field]))) return { ...fallback } if (candidate.morphRoundness !== undefined && !finite(candidate.morphRoundness)) return { ...fallback } if (candidate.tipRoundness !== undefined && !finite(candidate.tipRoundness)) return { ...fallback } if (candidate.baseRoundness !== undefined && !finite(candidate.baseRoundness)) return { ...fallback } return { ...preset, ...candidate, type } } export const parseAvatarBody = (value: unknown, fallbackPrimary: SurfaceConfig): AvatarBody => { if (!value || typeof value !== 'object') return { primary: fallbackPrimary, nodes: [] } const candidate = value as Partial const primary = parseSurfaceConfig(candidate.primary, fallbackPrimary) const seenIds = new Set() const nodes = Array.isArray(candidate.nodes) ? candidate.nodes .filter((node): node is BodyNode => { if (!node || typeof node !== 'object') return false const surface = (node as BodyNode).surface const id = (node as BodyNode).id if (id === 'primary' || seenIds.has(id)) return false const valid = Boolean( typeof (node as BodyNode).id === 'string' && id && typeof (node as BodyNode).name === 'string' && surface && bodyPrimitiveTypes.includes(surface.type as (typeof bodyPrimitiveTypes)[number]) && finite(surface.width) && finite(surface.height) && finite(surface.depth) && finite(surface.roundness) && vector((node as BodyNode).position) && vector((node as BodyNode).rotation) ) if (valid) seenIds.add(id) return valid }) .slice(0, MAX_BODY_NODES) .map(node => ({ ...node, surface: parseSurfaceConfig(node.surface, surfacePresets[node.surface.type]), })) : [] return { primary, nodes } } export const createBodyNode = ( type: (typeof bodyPrimitiveTypes)[number], index: number ): BodyNode => { const preset = surfacePresets[type] const scale = 0.34 const side = index % 2 === 0 ? -1 : 1 return { id: `shape-${crypto.randomUUID()}`, name: `${surfaceLabels[type]} ${index + 1}`, surface: { ...preset, width: preset.width * scale, height: preset.height * scale, depth: preset.depth * scale, }, position: [side * 82, -72, -18], rotation: [0, 0, 0], } } export const duplicateBodyNode = (source: BodyNode): BodyNode => ({ ...source, id: `shape-${crypto.randomUUID()}`, name: `${source.name} copie`, surface: { ...source.surface }, position: [source.position[0] + 14, source.position[1] + 14, source.position[2]], rotation: [...source.rotation], })