- Add an optional per-node color so each shape added to the body can be colored independently from the body color. - Surface the color picker in the body construction panel, with a reset to inherit the body color. - Paint secondary primitive fills as motion values so they stay in sync with the geometry while the camera rotates, across avatar switches and on the exported snapshot / runtime renderers. - Preserve the node color through export and import of .avatar.json. - Double-click the 3D model to enter body construction editing (when not already editing). |
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| .. | ||
| __tests__ | ||
| index.ts | ||