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* Added mechanism to prevent repeated classification calls via inmemory cache * Adding version-aware forking of requests to new PSv2 API * Addressing PR feedback * Pushing fixes for cache issues with builds * Resolving issues with banner vanishing when opening a channel
49 lines
2.4 KiB
TypeScript
49 lines
2.4 KiB
TypeScript
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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// ---------------------------------------------------------------------------
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// Classification-markings constants
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//
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// The classification system uses two linked property-field "object types":
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//
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// 1. System field — drives the GLOBAL banner. Linked to the server-side
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// template and inherits its options/colors.
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// 2. Channel field — drives PER-CHANNEL banners. Also linked to the
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// template and inherits its options/colors.
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//
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// Both fields share the same field name on the server and are distinguished
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// only by their object_type ('system' vs 'channel'). They are also scoped
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// server-side as system fields, so they share the same field-level target
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// attributes (`target_type='system'`, `target_id=''`). Property *values* for
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// the system field are stored on the dedicated system endpoint and use the
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// sentinel target_id 'system'.
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// ---------------------------------------------------------------------------
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// Property-field group identifying all classification-markings entities.
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export const CLASSIFICATIONS_GROUP_NAME = 'access_control';
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// Field-level target attributes shared by system and channel fields.
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// `target_type` is always 'system'; `target_id` is empty for system-scoped
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// field definitions (the server canonicalizes both).
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export const CLASSIFICATIONS_FIELD_TARGET_TYPE = 'system';
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export const CLASSIFICATIONS_FIELD_TARGET_ID = '';
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// Shared field name for both the system and channel classification fields.
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export const CLASSIFICATIONS_FIELD_NAME = 'classification';
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// System field — drives the global banner. Property *values* live on the
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// dedicated system endpoint and use the sentinel target_id 'system'.
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export const CLASSIFICATIONS_SYSTEM_OBJECT_TYPE = 'system';
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export const CLASSIFICATIONS_SYSTEM_VALUE_TARGET_ID = 'system';
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// Channel field — drives the per-channel banner.
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export const CLASSIFICATIONS_CHANNEL_OBJECT_TYPE = 'channel';
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// Actions stored on the linked fields' attrs.actions to control banner placement.
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export const DISPLAY_BANNER_TOP = 'display_banner_top';
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export const DISPLAY_BANNER_BOTTOM = 'display_banner_bottom';
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// How long a successful classification-field fetch stays fresh in the in-memory
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// cache before the global banner mount effect will request it again (1 hour).
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export const CLASSIFICATION_BANNER_CACHE_TTL = 60 * 60 * 1000;
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